Office Space

Your Daily Dose of Corporate Chaos

Exploring Game Design

Office Space is an action RPG set in the world’s most painfully familiar setting: a corporate office. You play as a disgruntled employee pushed to the brink, building up rage through interactions with coworkers and your environment until you reach your breaking point—unleashing chaos and destroying everything in sight to escape the 9-to-5 grind once and for all.

For this project, I was responsible for developing the game’s physics and scoring systems. Using Unreal Engine 5, I built both systems using Blueprints, focusing on responsive, arcade-style gameplay. While only the foundational mechanics were completed during the project’s timeline, the systems were designed with future expansion in mind.

This project was all about exploring core gameplay design—emphasizing player feedback, responsiveness, and fun through simple but satisfying interactions.
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Demeter Colony